The RuneScape community sympathizes with a player who spent $62,000 in the game

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The reason RuneScape's case is so interesting is because it's blatantly pay-to-win, to the purpose that everybody participating within the game knows it.

RuneScape, one of the oldest MMORPGs, recently has once again sparked fierce debate among players. The focus of the debate is the micro-transaction system that has brought huge changes to the game. In an online game investigation report released by the British Parliament, a player even spent more than $60,000 in the game. This far exceeded the economic level of his family, and he himself was in debt. RuneScape was first released in 2001 and has millions of active players worldwide. In order to Buy RS Gold meet the needs of players, the developer Jagex also launched the 2007 version of the game, also known as Old School RuneScape. Because the game has a unique visual style and can be played on a mobile phone, more and more new players join the game every day and take a wonderful adventure in the fantasy world.

RuneScape divided its community an extended time ago with how heavily developer Jagex leaned into microtransactions as the simplest way of generating money, eventually splitting players into two camps: those that continued to play the "main" game, and people who instead branched off to pursue older versions of it, eventually culminating within the release of old fashioned RuneScape (OSRS), a client supported the August 2007 version of RuneScape. In some ways, that game was the precursor to WoW Classic, which was also created out of growing playerbase frustration with the direction of Blizzard's game, although therein case, it wasn't most fans rallying against predatory microtransaction practices and more feeling that the sport had simply changed an excessive amount of and was not WoW. Despite the RuneScape playerbase advocating so strongly that the sport is dominated an excessive amount of by pay-to-win content, however, Jagex has shown little interest in changing the method.

The reason RuneScape's case is so interesting is because it's blatantly pay-to-win, to the purpose that everybody participating within the game knows it. Jagex regularly releases incredibly powerful armor sets and skill promotions for real-world money that put players willing to get hold of them far earlier than their free-to-play counterparts. That, not to mention a scarcity of meaningful and free content updates over the last several months, has led players to believe they're being taken advantage of by Jagex, say a number of the players interview by Kotaku.

Old School RuneScape, which retains most of the game's original gameplay, has become the choice of most players who are dissatisfied with the direction of RuneScape. In OSRS, the impact of microtransactions is minimal, and even free players can fully enjoy the game. But this does not change the fact that the micro-transaction system in RuneScape has caused serious damage to games and players. The investigation report gives a mathematical model that can prove that the micro-transaction system is gambling addictive, and proposes that it must be deleted in the game as soon as possible. The system. If the government does approve laws restricting these practices, then this is a win-win situation for the game industry and players-players can play games more easily without worrying about economic pressure, and game developers can really become players. Friends and adopt opinions from players. Although there are few other games on the market that have caused such a notorious impact, we can look forward to that day. If you happen to be one of the Old School RuneScape players and read this article, then there is good news for you. The experienced game currency online store GOLDRS began to provide the best quality service for OSRS players, where you can buy a variety of game products including OSRS Gold, accounts, items, etc. and enjoy low prices and fast delivery.

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